[1] |
Abbate S,Centobelli P,Cerchione R,Oropallo E,Riccio E. A First Bibliometric Literature Review on Metaverse[C]//Proceedings of the 2022 IEEE Technology and Engineering Management Conference(TEMSCON EUROPE),2022:254-260.
|
[2] |
薛雷 . “华语古典主义”、艺术“元宇宙”与 AI 时代的教育思考 [J]. 当代动画,2023(3):8-13.
|
[3] |
耿国华,贺小伟,王美丽,等 . 元宇宙下的智慧博物馆研究进展 [J]. 中国图象图形学报,2023(6):1567-1584.
|
[4] |
蔡新元,陈秋婵,张健 . AI 共创的中国古诗词文化 VR体验系统设计与实现 [J]. 出版科学,2023(4):80-88.
|
[5] |
Kar S,Roy C,Das M,Mullick S,Saha R. AI Horizons:Unveiling the Future of Generative Intelligence[J]. International Journal of Advanced Research in Science,Communication and Technology,2023,3(1):387-391.
|
[6] |
Cao Y,Li S,Liu Y,Yan Z,Dai Y,Yu PS,Sun L. A Comprehensive Survey of AI-Generated Content(AIGC):A History of Generative AI from GAN to ChatGPT[J/OL]. arXiv preprint arXiv:2303.04226,2023.[2024-04-29].https://arxiv.org/abs/2303.04226.
|
[7] |
Gozalo-Brizuela R,Garrido-Merchán EC. A survey of Generative AI Applications [J/OL]. arXiv:2306.02781,2023.[2024-04-29].https://arxiv.org/abs/2306.02781.
|
[8] |
Anantrasirichai N,Bull D. Artificial intelligence in the creative industries:a review[J]. Artificial Intelligence Review,2022,55:589-656.
|
[9] |
Epstein Z,Hertzmann A,Herman L,et al. Art and the science of generative AI:A deeper dive[J/OL]. arXiv:2306.04141,2023.[2024-04-29].https://arxiv.org/abs/2306.04141.
|
[10] |
Song Z. Research on the Application of Virtual Reality Technology in Digital Media Art Creation[C]//Proceedings of the 2021 2nd International Seminar on Artificial Intelligence,Networking and Information Technology(AINIT),Shanghai,China,2021:544-547.
|
[11] |
Setyawan RS,Hidayat MM,Febrianti L,Firmansyah MA. Implementation of Virtual Reality for Photography Exhibitions[J]. JEECS(Journal of Electrical Engineering and Computer Sciences),2023,8(1):49-54.
|
[12] |
Melinda V,Widjaja AE. Virtual Reality Applications in Education[J]. International Transactions on Education Technology(ITEE),2022(1):68-72.
|
[13] |
张婷婷,田丰,吕炜,等 . VR 在交互影视与游戏领域的应用综述 [J]. 上海大学学报(自然科学版),2017(3):342-352.
|
[14] |
Han J,Vande Moere A,Simeone AL. Architectural Narrative VR:Towards Generatively Designing Natural Walkable Spaces[C]. In:Proceedings of the 2023 CHIConference on Human Factors in Computing Systems(CHI ‘23),2023:123-135.
|
[15] |
Davis JU,Anderson F,Stroetzel M,Grossman T,Fitzmaurice G. Designing Co-Creative AI for Virtual Environments[C]. In:Proceedings of the Creativity and Cognition(C&C ’21),2021.
|
[16] |
沈阳,逯行,曾海军 . 虚拟现实:教育技术发展的新篇章——访中国工程院院士赵沁平教授[J]. 电化教育研究,2020(1):5-9.
|
[17] |
Chheang V,Sharmin S,Márquez-Hernández R,et al. Towards Anatomy Education with Generative AIbased Virtual Assistants in Immersive Virtual Reality Environments[J/OL]. arXiv preprint arXiv:2306.17278,2024.(2023-06-29)[2024-04-29].https://arxiv.org/abs/2306.17278.
|
[18] |
Introducing Unity Muse and Unity Sentis,AI-powered creativity[EB/OL].(2023-06-26)[2024-04-29]. https://blog.unity.com/engine-platform/introducing-unitymuse-and-unity-sentis-ai.
|
[19] |
NVIDIA 数 字 人 技 术 让 AI 角 色 栩 栩 如 生 [EB/OL].(2024-03-18)[2024-04-29]. https://blogs.nvidia.cn/blog/nvidia-digital-human-technologies-bring-aicharacters-to-life.
|
[20] |
梅海涛,段勇 . 质与量——新冠肺炎疫情背景下博物馆“云展览”观察 [J]. 中国博物馆,2020(3):32-37.
|
[21] |
吕燕茹,郝汀萱,易周恒一 . 基于艺术沟通模式的 VR展览设计研究 [J]. 包装工程,2023(S1):29-33.
|
[22] |
张静蓓,虞晨琳,蔡迎春 . 人工智能素养教育:全球进展与展望 [J/OL]. 图书情报知识:1-12.(2024-03-13)[2024-04-29].http://kns.cnki.net/kcms/detail/42.1085.g2.20240312.1734.006.html.
|
[23] |
Convai[EB/OL].(2024-01-08) [2024-04-29].https://convai.com.
|
[24] |
Anantrasirichai N,Bull D. Artificial intelligence in the creative industries:a review[J]. Artificial Intelligence Review,2020,55:589-656.
|